| To start off, I added in a mesh UV Sphere which I then observed via a top view. |
| I added in the modifier subdivision surface to alter the UV Sphere which can be seen in the above screnshot |
| I then added in two modifiers, Subdivision Surface and Solidify |
| I added a Bevel modifier to a mesh cube I added in. |
| Upon doing this, I finshed off this model by exiting out of solid view. |