Tuesday, 3 May 2016

06 - Edge and Contour Modelling

I started creating the car by adding in a template into my layout to help me construct my car. The template was provided by Dan Noble via his Blender for Noobs video's. I added in edge loops, in order to help build up areas where I can use shift F to add in materials. 
I then continued to add in edge loops in order to create more opportunities in add in material.
This screenshot shows all the edge loops I added in during the first stage of constructing the car.
I then added in edge loops. Upon creating one I extruded them, in order to create a loop of edge loops all around the car.

Using shift and F I added in material to the car.

I then selected all of my edge loops in order to add material to the car.

I then carried on highlighting the edge loops in order to add in material.

I temporarily put the car into object mode to observe what I needed to do in order to finish the car.
I used extrusion's in order to add bumpers and windows.

I then rendered out my car in order to finish the tutorial

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